![]() At its best, series protagonist Agent 47 will drop into an intricate level full of lethal possibilities and the player is set loose to figure out how to get the job done. However, players might forget that when it comes to old school Hitman, there was always some bad mixed in with the good, and those things are still here, even after ten years.Ībsolution notwithstanding, the Hitman series has typically been a puzzle game wearing a long dark coat and disguising itself as a third-person shooter. The new Hitman is out, and the developers have returned to the classic formula featuring large, complex sandbox levels with absurd amounts of replay value. Since then, players have been asking IO Interactive to bring things back to their roots, and now they have. ![]() ![]() When Absolution launched in 2012, it was the most mechanically solid and best-looking Hitman game to date, but it featured an atrocious story and several linear levels that went against the open-ended gameplay the series was known for. WTF Sometimes I can manually save, and sometimes I can't? Huh? ![]() LOW Weird bugs destroying perfectly-planned progress. HIGH It's only as hand-holding as players want it to be. ![]()
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